Resident data ends at 45a0, program starts at 45a0, file ends at 19d44 Starting analysis pass at address 459e End of analysis pass, low address = 45a0, high address = 10fec [Start of text] S001: "A BEAR'S NIGHT OUT" S002: " An Interactive Children's Story Copyright (c) 1997 by David Dyte. " S003: "970918" S004: "6/7" S005: "a" S006: "---" S007: "the" S008: "The " S009: "the " S010: "a " S011: "The " S012: "the " S013: "an " S014: "The " S015: "the " S016: "some " S017: "The " S018: "the " S019: "some " S020: "N = next subject" S021: "P = previous" S022: " Q = resume game" S023: "Q = previous menu" S024: "RETURN = read subject" S025: "Score: " S026: "Moves: " S027: "Time: " S028: "You can't go that way." S029: "your former self" S030: "yourself" S031: "Darkness" S032: "those things" S033: "that" S034: " or " S035: "nothing" S036: " is" S037: " are" S038: "is " S039: "are " S040: " and " S041: "whom " S042: "which " S043: "(considering the first sixteen objects only) " S044: " Would you like to RESTART, RESTORE a saved game" S045: ", give the FULL score for that game" S046: ", see some suggestions for AMUSING things to do" S047: "[Your interpreter does not provide "undo". Sorry!]" S048: ""Undo" failed. [Not all interpreters provide it.]" S049: "Please give one of the answers above." S050: "[You can't "undo" what hasn't been done!]" S051: "[Can't "undo" twice in succession. Sorry!]" S052: ""Oops" can only correct a single word." S053: "It is pitch dark, and you can't see a thing." S054: "To repeat a command like "frog, jump", just say "again", not "frog, again"." S055: "You seem to want to talk to someone, but I can't see whom." S056: "To talk to someone, try "someone, hello" or some such." S057: "I didn't understand that sentence." S058: "I only understood you as far as wanting to " S059: "You seem to have said too little!" S060: "You can't use multiple objects with that verb." S061: "You can only use multiple objects once on a line." S062: "You excepted something not included anyway!" S063: "You can only do that to something animate." S064: "That's not something you need to refer to in the course of this game." S065: "I didn't understand the way that finished." S066: "Sorry, you can only have one item here. Which exactly?" S067: "(Since something dramatic has happened, your list of commands has been cut short.)" S068: " (closed, empty and providing light)" S069: "no pronouns are known to the game." S070: "Are you sure you want to restart? " S071: "The game file has verified as intact." S072: "The game file did not verify as intact, and may be corrupt." S073: "Attempt to begin transcript failed." S074: "Attempt to end transcript failed." S075: "You're carrying too many things already." S076: "You can't put something on top of itself." S077: "You can't put something inside itself." S078: " for a while, but don't achieve much." S079: "You can only get into something freestanding." S080: "But you aren't in anything at the moment." S081: "You'll have to say which compass direction to go in." S082: " is now in its normal "brief" printing mode, which gives long descriptions of places never before visited and short descriptions otherwise." S083: " is now in its "verbose" mode, which always gives long descriptions of locations (even if you've been there before)." S084: " is now in its "superbrief" mode, which always gives short descriptions of locations (even if you haven't been there before)." S085: "Darkness, noun. An absence of light to see by." S086: "seem to be something you can unlock." S087: "seem to be something you can lock." S088: "This dangerous act would achieve little." S089: "Nothing practical results from your prayer." S090: "The dreadful truth is, this is not a dream." S091: "Digging would achieve nothing here." S092: "You jump on the spot, fruitlessly." S093: "You would achieve nothing by this." S094: "There's nothing suitable to drink here." S095: "But there's no water here to carry." S096: "Real adventurers do not use such language." S097: "Violence isn't the answer to this one." S098: "There's not enough water to swim in." S099: "There's nothing sensible to swing here." S100: "That would be less than courteous." S101: "Is that the best you can think of?" S102: "You lack the nerve when it comes to the crucial moment." S103: "I don't think much is to be achieved by that." S104: "You aren't feeling especially drowsy." S105: "You discover nothing of interest in " S106: "[Gluing in inference with pattern code " S107: "Now, that's hardly good bear behaviour, is it?" S108: "This isn't the best place for sleep." S109: "Full marks for cute and furry, but none for achievement." S110: "Full marks for cute and furry, but none for achievement." S111: "`If you go into the woods today...'" S112: "Oh, my! Such language from a small bear!" S113: "That's not something a teddy bear ever has a need to do." S114: "That's not something a teddy bear ever has a need to do." S115: "Now, that's hardly good bear behaviour, is it?" S116: "That's not something a small bear can readily carry." S117: "That's not really going anywhere." S118: " First time players may wish to try HELP." S119: "Swimming is not something teddy bears are renowned for." S120: "Where disappearing items go." S121: "A snappy night shirt of blue and white stripes." S122: "your" S123: "Why change the habit of a lifetime?" S124: "A stamp in honour of Don Woods, with a rather charming ascii picture of a lantern." S125: " The stamp is affixed to the reply card." S126: "The stamp is already affixed to the reply card." S127: "What a silly place to put a stamp!" S128: "The stamp won't stick to the reply card." S129: "The stamp sticks nicely to the reply card." S130: "druid's hat" S131: "A snappy night cap of blue and white stripes, which could, in a darker place, be mistaken for a druid's hat." S132: "night cap" S133: "Well now that you look closely, it appears to be a teddy bear sized night cap in blue and white stripes." S134: " is just too comfortable to take off." S135: "What a snug fit! Just the thing for those cold winter nights. " S136: "The Royal Honey treasure from Adventureland." S137: "Wait a moment... You couldn't have taken the honey out of Adventureland, because to win you must have left it in the large hollow damp stump. The Royal Honey disappears, sorry. " S138: "[No text written for this option.] " S139: "Press RETURN for more hints, or Q to quit. " S140: " Oh alright. Have another look in the kitchen- you might find some honey there. " S141: " Oh stop sulking. It was just an example game, after all. " S142: " Now don't be like that. Honey is bad for your teeth, anyway. " S143: " Of course, it bumps into the wall, too, since you can't go that way." S144: "You can't quite reach high enough to clamber up." S145: "You can't reach anywhere near that high." S146: "You tumble down, but being a soft bear, that's ok. " S147: "You struggle, but clamber up successfully. " S148: "You tumble down, but being a soft bear, that's ok. " S149: "You struggle, but clamber up successfully. " S150: "You tumble down, but being a soft bear, that's ok. " S151: "How could you do that to such a good friend as " S152: "You get a sort of warm fuzzy feeling of well being." S153: "It's hard to tell, but you think you hear a faint voice telling you to type HELP for hints." S154: " looks cute when he is ignoring something." S155: " seems quite content to listen quietly and do nothing." S156: "The computer room is neat but not often used. One day a new computer will arrive here, and surely then your owner will regain his enthusiasm. For now he keeps mumbling about bank accounts and expensive machines and repair bills. To the west lies the south end of the hall." S157: "A tall, slightly battle scarred glass table, long home to your owner's faithful hobby computer, which sits atop." S158: " A tall glass table stands here, home to your owner's old hobby computer" S159: ". Next to the computer you can make out " S160: "an" S161: "A strange looking padded chair on casters, designed for people to kneel on. This is supposed to be comfortable for them." S162: "The ergonomic chair won't fit into the cupboard." S163: "The ergonomic chair won't roll through a closed door." S164: "That's not a room teddy bears or ergonomic chairs are normally found in." S165: "The chair rolls easily on its casters." S166: "An old home made computer with a green screen and a rickety disk drive, circuit boards and such sticking out at all angles. " S167: "Congratulations. Your computer is now a state of the art interactive fiction machine of your dreams. At least that's what the advertisement said." S168: " is not supposed to go in a computer." S169: "This computer has been known in the past to cause electric shock. It is recommended you turn it off before mucking about with it, even if you are a teddy bear." S170: "But this is the interactive fiction machine of your dreams. At least that's what the advertisement said." S171: "This computer has been known in the past to cause electric shock. It is recommended you turn it off before mucking about with it, even if you are a teddy bear." S172: "The words `Disk Error' appear on the screen. " S173: "The computer beeps and hums a little. Presently a green screen saver begins its merry dance." S174: "The computer goes dark and quiet." S175: " Next to you stands your owner's old hobby computer" S176: "A standard 5.25 inch computer disk, inside a standard 5.25 inch disk drive." S177: "A standard 5.25 inch computer disk, labelled `Curses.'" S178: "This is the southern end of a plain carpeted hallway, which continues to the north. To the east is the computer room and to the southeast the bedroom. A bathroom (in the English sense) lies to the southwest, and one in the American sense to the south." S179: "That's not a room teddy bears are normally found in." S180: "A spherical yellow plastic cage, with a shiny bell inside." S181: "A yellow plastic ball, known as a favourite toy of the family cat, has been left here." S182: "The bell tinkles surprisingly loudly. " S183: "The ball bounces away with a surprisingly loud tinkling noise. " S184: "The bathroom has recently been tiled in glaring white. A doorway to the northeast leads to the rest of the house. Along the west wall is a large tub, which your owner apparently enjoys swimming in. To the south is the bathroom sink, the next subject of renovation, with a new copper pipe installed" S185: "A large white tub, still with quite a bit of water from the last time your owner went swimming." S186: "But then you might get your fur wet." S187: "A pool of soapy water, not good for teddy bears." S188: "But then you might get your fur wet." S189: "What, and splash the whole room? You might get your fur wet." S190: "In actual fact, the one thing this unit presently lacks is a sink. But it does have a sparkling new pipe and a working drawer." S191: " Well, it did have a working drawer." S192: "The half built unit looks a bit rickety and dangerous." S193: " (and, for that matter, lying on the floor)" S194: "The drawer comes right off its runners, following you onto the floor with a crash, and revealing a deep hole underneath the new sink. " S195: "The drawer is already open, and for that matter, will remain that way." S196: "The drawer wobbles around, and seems quite loose as you pull it open" S197: "The drawer wobbles around, and seems quite loose as you push it shut." S198: "A `Moose' brand glow in the dark yoyo, missing its string." S199: " The yoyo begins to glow brightly." S200: " The yoyo is glowing very faintly now." S201: " The yoyo is glowing more faintly." S202: "a" S203: "A small plastic ukelele, designed for young children, the most advanced musical instrument your owner ever got around to learning." S204: "You strum a few chords, unconvincingly. Which isn't surprising, considering your soft toy paws. " S205: "A rather gloomy looking deep hole, which appears to lead down into the foundations of the house." S206: "has been carelessly left lying about, revealing a deep hole beneath the sink unit." S207: "A brand new sink pipe, still waiting to be connected, it leads from the floor to nowhere as yet." S208: "The pipe gives a resounding clang. " S209: "Eerie green light glows from within the pipe." S210: " A strangely satisfying `splot' can be heard from beneath the floor. " S211: "The hole is entirely lined with concrete. It gives the impression someone once created a small wine cellar, and forgot about it when they built the rest of the house. The bathroom is up from here." S212: "Fortunately you can get a solid grip on the rough surface, and with a mighty effort you pull yourself up. " S213: "A slowly rusting iron box, labelled `Time Capsule 1982' in fading red letters" S214: "An old time capsule, of all things, lies open on the floor." S215: "An old time capsule, of all things, has been left here on the floor." S216: "No thanks, that creaking noise was bad enough the first time." S217: "The lid creaks dreadfully as you pry it open, revealing the wonders hidden all these years: " S218: "A standard 5.25 inch computer disk, inside a standard 5.25 inch disk drive." S219: "A standard 5.25 inch computer disk, labelled `Dungeon.'" S220: "some" S221: "The newspapers have been left down here rather too long to be readable." S222: "The lower half of a new sink pipe, " S223: "which appears to be blocked with sludge." S224: " The lower half of a sparkling new pipe descends from above" S225: ", and appears to be blocked with sludge." S226: "The pipe gives a resounding clang" S227: "But you would get sludge on your paws." S228: "Since this is the lower end of a vertical pipe, " S229: " would simply fall down if you did that." S230: ", and the sludge drops to the floor, followed by " S231: "some" S232: "A plain brass key." S233: "When you aren't lying on the bed, you usually stay in here, snug and safe with your friends atop the warm pile of clothes. The cupboard opens eastward to the bedroom." S234: "A neatly stacked pile of clothes intended for human beings." S235: " On the pile of clothes you can see " S236: "A smart green jacket with big pockets, teddy bear sized." S237: "Your warm winter jacket is here, which may be just as well, it's a little chilly." S238: "your" S239: "A beautiful plush toy moose, in a kneeling pose, and a loyal (if silent) friend." S240: "It would be altogether nicer behaviour to leave Matt alone." S241: "A beautiful plush toy moose, in a standing pose, and a loyal (if silent) friend." S242: "It would be altogether nicer behaviour to leave Terry alone." S243: "Smooth and furry, with a slight spikiness." S244: "Moonlight plays through the window, softly illuminating the bedroom, full of comfortable memories. To the west is the cupboard where you usually live, and the doorway to the northwest leads to the rest of the house." S245: "A large bed for bears, but just right for people." S246: "It's tough to see into the cupboard from out here, the light isn't very strong." S247: "The cupboard door is just a bit too heavy for a small bear to budge." S248: "David is handsome, debonair, forgetful and fast asleep. He also wrote this description." S249: "David continues to sleep, totally oblivious." S250: "David continues to sleep, totally oblivious." S251: "It's a funny thing, but teddy bears have always had a tough time making themselves heard in the company of people." S252: "A touching gesture, although your owner remains asleep and unaware." S253: "David continues to sleep, totally oblivious." S254: " David, your owner, lies next to you on the bed, in a deep sleep. " S255: " David lies on the bed, very much asleep. " S256: "A small knot of doors leading every which way, this end of the hall can be a little confusing for small bears such as yourself. Let's try to make it easy: northwest to the living room, north to the study, east to the front entrance, and south to the rest of the hall." S257: "The local centre for entertainment and laziness, the living room is permanent home to a very comfortable sofa and a television set. Both of these are much in use, usually at the same time. From here you can go south to the kitchen, southeast to the hall, or east to the study." S258: "People seem to enjoy sitting on this luxurious new sofa." S259: " On the comfortable sofa you can see " S260: "Holly's eyes dart about, looking for a toy to chase. " S261: "Holly sleeps soundly, softly purring. " S262: "Holly looks at you, curious but uncomprehending. " S263: "Holly continues to sleep, undisturbed." S264: "Holly looks surprised for a second, then swipes at you with a menacing paw. " S265: "Holly bats the ball away expertly, and pounces on it again for good measure. " S266: "Holly awakes with a start, eyes and ears alert, and bats the ball away. " S267: "Holly appears not to notice, or perhaps care. " S268: "Holly winds around, curls up, and presently falls asleep." S269: "Holly purrs contendedly, and sleeps a little sounder." S270: "Holly appears not to notice. Perhaps if you were a little closer? " S271: "Holly licks the stamp cautiously then shies away with distaste. " S272: "Holly sniffs at the baguette, but decides she has had her fill. " S273: "Holly sniffs the baguette with interest, and bites off a small chunk. " S274: "Holly bats at the ball, knocking it out of your paws and onto the floor. " S275: "Holly appears not to notice, or perhaps care." S276: "Holly appears not to notice, or perhaps care." S277: "Holly stares at you blankly, then pointedly ignores you." S278: "This might be easier if you were on " S279: "Holly bats you away with a strong paw. " S280: " and climbing onto Holly at the same time proves to be too difficult, and you tumble to the floor. " S281: "Gently you climb onto Holly's back and cling on. " S282: " The tape recorder clicks and whirs, and the red button pops up. " S283: "You tumble down, but being a soft bear, that's ok. " S284: "This makes more of a noise than you might have thought, and Holly awakes with a start. " S285: "This makes quite a noise. Holly looks around suspiciously, ears and eyes alert. " S286: "This makes more of a noise than you might have thought, and Holly awakes with a start. " S287: "This makes quite a noise. Holly looks around suspiciously, ears and eyes alert. " S288: "Tracking the ball with lightning reflexes, she leaps and pounces with power and grace. The ball drops to the floor and Holly sniffs at it warily. " S289: " In the middle of all this you are flung away and land on the floor. " S290: " In the middle of all this you are flung away and land on " S291: " Holly looks back and shakes you off with a brush of her tail. " S292: " Holly the calico cat is here, prowling menacingly" S293: " Holly the calico cat is here, fast asleep" S294: " You hear a flurry of paw steps from somewhere overhead." S295: " With a flurry of paw steps, Holly rushes to investigate. She pokes her head in the doorway, but the cold tiles don't appeal and she wanders off." S296: " You hear a flurry of paw steps from the bedroom." S297: " With a flurry of paw steps, Holly rushes to investigate." S298: "This makes quite a noise. With a flurry of paw steps, Holly rushes to investigate. " S299: " Holly appears by your side, looking somewhat bemused. " S300: "She appears to sense the presence of another cat, takes fright, and jumps through the trapdoor and out of the game. " S301: "Sensing prey, she strikes out west into the forest. " S302: "She cautiously pads her way east. Presently you hear a scuffle, and see a somewhat miffed looking dragon fly off over the horizon. " S303: "Holly scrabbles at the wall with her paws." S304: "Holly pounces on an insect which isn't there." S305: "Holly tires of this game, and curls up for a snooze. " S306: "Holly flicks her tail back and forth." S307: "Holly meows for no particular reason. " S308: "curls up next to David, and falls asleep. " S309: "A less than state of the art colour tv" S310: ", presently tuned to a home shopping show. " S311: "The television burbles away with a home shopping show." S312: "You hear a ghastly home shopping show." S313: "The television appears to be tuned to a home shopping show. " S314: "The television goes dark and quiet, much to your relief. " S315: "The kitchen manages to remain untidy, despite the fact that your owner tends to prefer home delivered pizza to anything else. A door to the south leads outside, and one to the north leads to the living room." S316: "The door is locked. Besides, it's cold and dangerous outside at night." S317: "A tall and forbidding locked door." S318: "The door is locked. Besides, it's cold and dangerous outside at night." S319: "The occasionally clean bench where all the food is prepared." S320: " Along one wall stands a high bench, featuring a sink full of dirty dishes" S321: ", if you step back and crane your neck a little." S322: " An insulated wire cord emerges from a hole at the bottom of the bench, leading to a socket in the wall." S323: " An empty looking hole at the bottom of the bench loiters suspiciously near a power socket on the wall." S324: "Standing as tall as you can, the tops of your paws just reach the edge of the bench, and you struggle to the top. " S325: "A sink full of assorted cutlery and crockery, which your owner is so looking forward to washing." S326: "A wicker picnic hamper (David picked it up from a toyshop about two years ago)" S327: " A picnic basket has been left here" S328: "The basket can't be pushed through a closed door." S329: "That's not a room teddy bears or picnic baskets are normally found in." S330: "The basket bumps over the floor as you push it." S331: "A long, thin loaf of French bread" S332: ", which has a small bite out of one end." S333: "Perhaps it's best to save the baguette for later." S334: "A heavy looking, sturdy jar full of very real honey." S335: "I think it best to save this up for a special occasion, don't you?" S336: "That's not really going anywhere now." S337: "And smash the jar on the floor? That's not a smart idea, is it?" S338: "Into the picnic basket? Good idea! Hmm, wait a moment... No, you might miss and smash the jar. Better not." S339: "Use the ergonomic chair to break the fall? Good idea! Hmm, wait a moment... No, you might miss and smash the jar. Better not." S340: "Get the jar to roll off the ergonomic chair and into the basket? Good idea! Hmm, wait a moment... No, you might miss the chair and smash the jar. Better not." S341: "Use the packing foam to break the fall? Good idea! Hmm, wait a moment... No, the jar could bounce anywhere after that. Better not." S342: "Try to bounce the jar from the packing foam into the basket? Good idea! Hmm, wait a moment... No, the basket isn't a very big target, you could smash the jar. Better not." S343: "Try to bounce the jar from the packing foam onto the ergonomic chair? Good idea! Hmm, wait a moment... No, the jar might roll off the chair and smash on the floor. Better not." S344: "The jar falls from the bench, tumbling onto the foam packing. It spins high into the air, eventually coming down on the ergonomic chair. From there it rolls neatly into the picnic basket. Great idea! " S345: "some" S346: "Rich, gooey and sweet. Everything a bear could want." S347: "The cord is thin, white and functional, and runs from a hole at the bottom of the bench to a socket in the wall." S348: "The cord comes away from the socket, and you lose grip as it recoils back through the hole. The answering machine tumbles to the floor with a loud thud, cracking open. A small tape drops out of the machine. " S349: "A bulky, primitive, answering machine with no controls you seem to understand. A small red light is conspicuously not glowing." S350: "A hole in the bench, not large enough for a teddy bear." S351: "It's dark in there, you can't see a thing." S352: "A push button phone with none of the mod cons" S353: "No extra effort is required to hear the telephone." S354: "The telephone is not currently in use." S355: "That number appears to be engaged." S356: " Strange. Must have been a crossed line." S357: " Strange. Must have been a crossed line." S358: " `Yes, that is the correct password. However we can only give one free z-chip to each customer. Sorry. *Click*' " S359: " `Congratulations! That is the correct password! Your brand new miracle z-chip will be delivered immediately. Thankyou once again. *Click*' A dull thud echoes from somewhere near the front door. " S360: "There's no point talking to a recorded message." S361: "It's a funny thing, but teddy bears have always had a tough time making themselves heard in the company of people." S362: "There's no point talking to a recorded message." S363: "It's a funny thing, but teddy bears have always had a tough time making themselves heard in the company of people." S364: "an" S365: "A bulky, primitive answering machine with no controls you seem to understand. A small glowing red light tells you it is working." S366: "You hear a wrenching sound from below. The answering machine tumbles to the floor with a loud thud, cracking open. A small tape drops out of the machine. " S367: "A bulky, primitive, answering machine with no controls you seem to understand. A small red light is conspicuously not glowing." S368: "A small magnetic tape of the type used to record messages on." S369: "The tape is out of reach of your stubby bear paws now." S370: "(pressing the white `PLAY' button) " S371: "This is more of a study-to-be than a study. A desk will one day grace the west wall, along with a comfortable study chair. One day. The hall lies to the south, the living room to the west." S372: "A dull grey metal filing cabinet, consisting of one drawer" S373: " On the floor you can see a less than organised pile of papers. In one corner sits a lone filing cabinet" S374: "The tumblers in the lock click firmly into place. " S375: "The tumblers in the lock click firmly back. " S376: "It's a big effort, but you manage to pull the drawer open" S377: "It's a big effort, but you manage to push the drawer shut." S378: "A dreadfully messy pile of old exam papers, study notes, letters, junk mail, bills, walkthoughs for adventure games, recipes, newspaper articles, medical records, and who knows what else. " S379: "Delving deep into the pile, you find a reply card for the Teddy Bear Picnic! " S380: "Near the top of the pile you find a flyer for a Teddy Bear Picnic! " S381: " copy of Popular Paranoia magazine" S382: " copy of Spelunker Today magazine" S383: " copy of US News and Dungeon Report" S384: " yellowed scroll labelled `FROTZ'" S385: " Mathematical Statistics 823 exam from 1988" S386: " walkthrough for the game `Freefall'" S387: "n autographed picture of Matt Barringer" S388: " copy of Various Artists' first album" S389: " police dossier on Carmen Sandiego" S390: " soup can with the letter Y on it" S391: "n advertisement for Nile Nook burial chambers" S392: " Contra Central Mentality Lottery Card" S393: "n application form for Stellar Patrol" S394: " copy of National Detective Gazette" S395: " thing David's aunt gave him that he doesn't know what is" S396: ", but this fails to hold your interest, and you place it back. " S397: "Next to a picture of a famous teddy bear of print, stage and screen, it says `Please bring this card with you when you attend the Teddy Bear Picnic.' " S398: "A stamp is affixed to the top corner." S399: "A square in the top right corner says `Affix stamp here.'" S400: "Come Along to the Teddy Bear Picnic" S401: " Everyone who is young, or just young at heart, will have a fine day out at the Teddy Bear Picnic. Bring along your teddy bear and partake in all the fun! Frolic in the woods, join the scavenger hunt, and you never know, a special guest may just turn up! (A picture of a famous teddy bear of print, stage and screen appears on the flyer here) For more information about the Teddy Bear Picnic just dial 72 on your phone. Calls will be charged at... (The rest seems quite unimportant apart from the date- tommorow!) " S402: "A small personal tape recorder, of the kind designed for making messages to oneself. It has a red button labelled `REC' and a white button labelled `PLAY.'" S403: " A small tape is inside the tape recorder. " S404: " The slot at the side of the tape recorder is empty. " S405: "That doesn't really belong in the tape recorder." S406: "You would have to be holding both the small tape and the dictaphone to do that." S407: "The tape fits neatly in the slot, very neatly in fact. It appears to be quite permanent." S408: "(pressing the white `PLAY' button) " S409: "That's no way to treat expensive equipment." S410: "The tape recorder clicks and whirs, and the red button pops up. " S411: "A bright red button, labelled `REC' and pressed in." S412: "A bright red button, labelled `REC.'" S413: "The tape recorder whirs and grinds for second, then the red button pops back up." S414: "The red button is already depressed." S415: "The red button depresses quietly, and the recorder begins to hum very softly." S416: "A white button, labelled `PLAY.'" S417: "The tape recorder whirs and grinds for second, then the white button pops back up." S418: "A whir and a grind later, the red and white buttons both pop up. " S419: " Holly eyes the tape recorder suspiciously" S420: "A tape shaped slot in the side of the tape recorder." S421: "That doesn't really belong in the tape recorder." S422: "You would have to be holding both the small tape and the dictaphone to do that." S423: "The tape fits neatly in the slot, very neatly in fact. It appears to be quite permanent." S424: "The front entrance is unremarkable, but for the charming antique clock hanging on the south wall. A door to the east leads outside, and the hall lies to the west." S425: "The door is locked. Besides, it's cold and dangerous outside at night." S426: "A tall and forbidding locked door, with a postage slot half way up." S427: "The door is locked. Besides, it's cold and dangerous outside at night." S428: " You wonder how on earth the cardboard box ever got through there." S429: "The postage slot is out of reach." S430: "This is a timeless tale." S431: "A very faint ticking can be heard." S432: "The antique clock is out of reach." S433: "The antique clock is out of reach." S434: "The attics, full of low beams and awkward angles, begin here in a relatively tidy area which extends north, south and east. The wooden floorboards seem fairly sound, just as well considering how heavy all these teachests are. But the old wiring went years ago, and there's no electric light. A hinged trapdoor in the floor stands open, and light streams in from below. " S435: " Never having been an intrepid tourist, you quit Curses, and miss out on all the fun. Maybe next time. " S436: " Anyway, despite this appalling error," S437: " you play awhile and finish Curses, achieving the rank of Master Druid. You may now wear the official Druid's hat. " S438: " you play awhile and finish Curses again. Ho hum. " S439: "You are in an open field west of a big white house with a boarded front door. There is a small mailbox here." S440: " Lacking a sense of adventure, danger and low cunning, you quit Dungeon, and miss out on all the fun. Maybe next time. " S441: " Anyway, you play awhile and finish Dungeon, even scoring the last lousy point. This is particularly impressive, as your owner has read the source code and still never managed this. " S442: " Anyway, you play awhile and finish Dungeon again. Ho hum. " S443: "I'm in a forest. Obvious exits: North, South, East, West, Up. I can also see: Trees" S444: " Obviously you think mazes are the pits. You quit Adventureland and miss out on all the fun. Maybe next time. " S445: " Anyway, you play awhile and finish Adventureland, even achieving the difficult feat of obtaining the *ROYAL HONEY* at your first attempt. " S446: " Anyway, you play awhile and finish Adventureland again. Ho hum. " S447: "A large cardboard box, with `Your new Z-CHIP!' neatly typed in a fixed pitch font on the label." S448: " Foam packing sprawls out of the box in a rather unattractive mass." S449: ", foam rubber packing sprawling in all directions. " S450: "It's hard to compress the packing back down to close the box." S451: "The foam has expanded to fill the box completely." S452: "The box can't be pushed through a closed door." S453: "That's not a room teddy bears or cardboard boxes are normally found in." S454: "This would be easier if you were on " S455: "The box is too smooth for you to get a good grip." S456: "The box appears to have been packed rather too tightly with foam rubber. It springs out in all directions, knocking you to the floor." S457: "The box glides smoothly across the floor." S458: "some" S459: "A large springy mass of foam rubber pieces, presumably designed to protect the more important contents of the box." S460: "The foam rubber bounces back, knocking you off your paws." S461: "You find nothing of interest left in the box." S462: "Scraping right at the bottom of the box, you find a green disk. " S463: "Right in the middle of the packing, you find a well protected silicon chip. This must be the z-chip you have heard so much about. " S464: "Just near the top of the foam packing, you find a leaflet. " S465: "You leap boldly onto the foam rubber, bouncing and spinning high in the air, finally coming to rest on " S466: " Holly stares at you in amazement. " S467: "The z-chip is embedded in the hobby computer, making it the interactive fiction machine of your dreams. Well, that's what the advertisement said." S468: "A small state of the art z-chip, designed to turn any old computer into the interactive fiction machine of your dreams. Well, that's what the advertisement said." S469: "A standard 5.25 inch computer disk, inside a standard 5.25 inch disk drive." S470: "A standard 5.25 inch computer disk, labelled `Adventureland.'" S471: " Congratulations on ordering the z-chip. You should find enclosed in this package one (1) brand new, never before used, mint condition z-machine chip for use with any existing personal computer. Just put the chip in your computer and before you can say `xyzzy' it will be the Interactive Fiction machine of your dreams. All you need to do is provide the software. And you need not even do that! We've provided you with a free sample game. Just put the enclosed disk in your computer and before you can say `away' you'll be storing treasures and annoying dragons just like a real adventurer would! Best of luck! " S472: "Quite the most beautiful furry brown teddy bear." S473: " Some nights, when people are fast asleep, teddy bears are just waking up. And some nights, those teddy bears make mischief. And some nights, things somehow turn out for the best... " S474: " [Please press SPACE to begin.]" S475: "The children tucked Teddy into his" S476: "special bed, climbed into their own," S477: "and soon they were all fast asleep." S478: "" S479: " -- Helen McKay, "The Lost Teddy"" S480: "It is pitch dark, and you can't see a thing." S481: " The tape recorder clicks and whirs, and the red button pops up. " S482: " settle down in the warm fabric and fall asleep. In time, morning comes. The day of your owner's big plan to take you along to the Teddy Bear Picnic!" S483: " Unfortunately, the picnic requires some kind of reply card for entry, and David can't find it anywhere. Ah well, maybe next year. " S484: " David finds the specially chosen baguette" S485: " where he left it, and the reply card turns up somehow," S486: " but things turn a bit sour at the picnic. Apparently the reply card needs some kind of stamp, and David spends two hours talking his way in. And after that he just complains his bread is too dry" S487: ", having missed the lovely jar of honey in his haste to find everything else" S488: ". Should have been better prepared really. " S489: " but things turn a bit sour at the picnic. Apparently the reply card needs some kind of stamp, and David spends two hours talking his way in. Although the mysterious honey he finds in the basket is lovely, so it wasn't all bad. " S490: " and off you go. You go and have a lovely day, meeting all the other bears. David spoils it a little, complaining that his bread is too dry" S491: ", having missed the lovely jar of honey in his haste to find everything else" S492: ". Still, you have a reasonably good time. " S493: " and off you go. What a wonderful day. All the other teddy bears are there, playing games and making mischief. Everyone admires your beautiful brown fur, and smart clothes. And the mysterious jar of honey is enjoyed by all. " S494: " It's become a matter of pride now not to give up. That tourist map of Paris must be up here somewhere in all this clutter, even if it has been five years since your last trip. And it's your own fault. It looks as if your great-grandfather was the last person to tidy up these lofts..." S495: " An Interactive Diversion Copyright (c) 1993, 1994, 1995 by Graham Nelson. Release 16 / Serial Number 951024 / Inform v1600 Library 5/12 " S496: " Welcome to Dungeon. This version created 13-MAR-82. You are in an open field west of a big white house with a boarded front door. There is a small mailbox here. " S497: " A voice BOOOOMS out: Welcome to Adventure number: 1 "ADVENTURELAND" In this Adventure you're to find *TREASURES* and store them away. To see how well you're doing say: "SCORE" Remember you can always say "HELP" I'm in a forest. Obvious exits: North, South, East, West, Up. I can also see: Trees " S498: "The sound of low quality ukelele strumming fills the air. " S499: "Awful tacky home shopping show muzak can be heard. " S500: "`Have you always wanted to plunder great underground empires?' " S501: "`Do you dream of saving bridges from iminent disaster during major storms rather than playing volleyball?' " S502: "`Have you ever wondered just how many designers of text adventures are obsessed with their cats?' " S503: "A less than thrilling crescendo of over the top home shopping show muzak can be heard. " S504: "`Well want, wish and wonder no more!' " S505: "`Because now, you too can thrill to the drama and excitement of interactive fiction!' " S506: "`That's right, with this amazing device, the z-chip, any computer can be a z-machine!' " S507: "`Your computer can become the interactive fiction machine of your dreams, and this week only you can have this miracle z-chip FREE!' " S508: "`Just dial 95 on your phone, that's right, dial 95 on your phone, and give the operator our password...' " S509: "`So call us now. We deliver to your door!' " S510: "`Trevyllian Castle, this is Tamara speaking. Hello? *Click*' " S511: "`Hello, Foley Consultants, can I help you? Hello? Hello? *Click*' " S512: "`Bob's Fish 'N Bait Store, Bob speaking. Hello? Hello? *Click*' " S513: "`Hello, Bungay? This is Jarboe. *Click*' " S514: "`Fillmore Fiduciary Trust. Hello? Hello? *Click*' " S515: "`Hello and welcome to the Teddy Bear Picnic information service.' " S516: "`When you come to the Teddy Bear Picnic, please bring the following items.' " S517: "`Your reply card, and do make sure a stamp is affixed.' " S518: "`A picnic basket full of goodies to eat.' " S519: "`And most importantly a teddy bear to share the fun.' " S520: "`Thankyou for calling. Get a good night of sleep, and see you there! *Click*' " S521: "`Hello and welcome to the z-chip home shopping service.' " S522: "`Now just give the password, and you can have the fabulous z-chip delivered to your door!' " S523: "`That is correct, just give us the password. No payment is required.' " S524: "`Your computer will be the interactive fiction machine of your dreams.' " S525: "`So, the password, if you would be so kind?' " S526: "`Obviously you don't know the password. No problem, you can still call us later when you find it. Bye! *Click*' " S527: "`Are you trying to be funny, sir?' " S528: "`Is everything quite alright there, sir?' " S529: "A spine tingling creaking noise wrenches the air." S530: "`You have reached G.U.E. Tech. Unfortunately, our operator has just been eaten. Please call back later. *Click*' " S531: "`Lundstrom, watch your behind you... *Click*' " S532: "The tape recorder hisses faintly. " S533: " The tape recorder clicks, and the red button pops up. " S534: " Naturally, being a tidy sort of bear, you turn off the computer and remove the disk after you finish your game." S535: "He gets what exercise he can" S536: "By falling off the ottoman," S537: "But generally seems to lack" S538: "The energy to clamber back." S539: "" S540: " -- A.A. Milne, "Teddy Bear"" S541: "I didn't do it." S542: "" S543: " -- Bart Simpson" S544: "Help fight forest fires." S545: "" S546: " -- Smokey Bear" S547: "The teddy bears were fighting" S548: "by themselves!" S549: "" S550: " -- The Author, age 3, when" S551: " asked about the noise" S552: "Shall we steal the picnic" S553: "basket, Boo Boo?" S554: "" S555: "I don't think Mister Ranger" S556: "would like that, Yogi." S557: "" S558: " -- Yogi Bear and Boo Boo" S559: "KIBITZ: What did you pick up that brass" S560: " lantern for, your health?" S561: "" S562: " -- Matthew Russotto" S563: "Watch me pull a rabbit out of my hat!" S564: "" S565: "That trick never works." S566: "" S567: " -- Bullwinkle J. Moose" S568: " and Rocky Squirrel" S569: "Moving from room to room in A Bear's Night Out is a simple matter of choosing a direction, for instance GO SOUTHEAST. This can be abbreviated to SE. As well as the compass directions, UP and DOWN are available. In this game there are many things you can climb onto or down from. Try CLIMB LADDER for instance, or JUMP ON HORSE, or JUMP OFF BED. EXIT and ENTER may work just as well, or GET ON and GET OFF. Mostly these actions will have the same effect, but sometimes they may not- be aware." S570: "There are many ways to manipulate items you come across- the most obvious being TAKE (or GET) and DROP, followed by the item's name. You may also wish to try: PUSH, PULL, PUSHing something in a given direction (eg: PUSH ROCK WEST), WAVE, HIT, WAYLAY, EAT, THROW, (or THOWing something AT something else), SWITCH ON or OFF, PLAY, PUTting (or STICKing) something IN something else or ON it, WEAR, or REMOVE. INVENTORY (or INV or I) will give you a list of your possessions. Many more things will work too. Experiment and see!" S571: "When you first arrive in a new room, you will see a full description of that room (provided there is light to see by). Items you see in the description may be EXAMINEd or SEARCHed (two different things!) to reveal more details. LOOK will show you the whole room description again. LOOK IN or SEARCH a container item (such as a box) to view the contents. Other senses will work too- try LISTEN, SMELL, TASTE and TOUCH." S572: "Many options are available to the adventurer who wants to try something a little different- WAIT (or Z for short, oddly enough) allows time to pass, SLEEP has the obvious effect, also SWIM, DIAGNOSE will tell you about yourself, and so on. You can also SAY things TO others, HUG them, ATTACK them if you feel so bold, or order them around by saying something like HORSE, GO NORTH. Don't be limited by what you see here- you may be surprised just how many actions achieve something, or at least earn a response." S573: "If you find a telephone in this game (and since I wrote this, it seems a fair bet you will) you can use it with the word DIAL. Try DIAL 1157 or whatever number you wish. DIAL 1157 ON PHONE would also work. When you tire of a conversation, try HANG UP PHONE." S574: "You can save your present position, in case you want to try something dangerous, or just want to have your elevenses, by simply saying SAVE. Saved games can be reloaded at any time by saying RESTORE. Other options available to you include: VERBOSE, BRIEF (or NORMAL) and SUPERBRIEF. These control how often you see a full room description when entering, namely always, first time, and never. NOTIFY ON and NOTIFY OFF. These control whether you are informed of a change in your score. QUOTES ON and QUOTES OFF. If you would rather not see the occasional pithy (but quite irrelevant) quote appear on your screen, feel free to turn them off, or indeed on again." S575: "The maximum score in A Bear's Night Out is 33 points, although it is possible to win the game with as few as 29. Points are scored for completing various tasks, try SCORE for your score and rank, or FULL to see this and a list of tasks thus far completed." S576: "This menu changes as you go through the game, providing hints about puzzles you have not yet solved. The solution may not be revealed outright- if you read this and are still stuck, or no hint at all is provided for what you need, try the walkthrough file for this game. You are urged to go back and look at the general help information first- there may be something suggested there you hadn't thought of yet." S577: "It's a bit early in the game to be asking for hints, isn't it?" S578: "Perhaps you can find something smaller to climb on first." S579: "However, it needs to be something you can move around." S580: "The ergonomic chair in the Computer Room can be PUSHed around." S581: "PUSH CHAIR to the kitchen. CLIMB CHAIR. CLIMB BENCH." S582: "With a leap of gymnastic daring, or with a little help." S583: "Have you seen anything that can get to the table top?" S584: "Holly leaps up there occasionally, if she's in the Computer Room." S585: "Alternatively, have you seen anything particularly springy?" S586: "The foam rubber packing might assist you." S587: "You can ride Holly up to the tabletop." S588: "See the topic "What good is Holly the Cat" for information about luring her to the computer room." S589: "PAT HOLLY. GET ON HOLLY. THROW BALL AT COMPUTER." S590: "Alternatively, PUSH BOX to the computer room. CLIMB CHAIR. JUMP ON BOX." S591: "There's more to this than a couple of plastic toys." S592: "Violence is the answer to this one." S593: "Have you found any sound equipment?" S594: "The answering machine might be useful." S595: "The cord emerging from the bench is for the answering machine." S596: "So, what can you do with the tape?" S597: "If you haven't opened the filing cabinet, concentrate on that." S598: "PUSH RECORD to record sounds, and PUSH PLAY to play them back." S599: "Have you dialled for information?" S600: "You need to put the honey in the picnic basket." S601: "You can't just push it off the bench - it would break." S602: "The chair will help break the fall, but that's not enough." S603: "You also need something else springy on the floor." S604: "Don't forget to push the picnic basket to the kitchen, too." S605: "Stop the water flowing over the dam." S606: "What game are you playing, anyway?" S607: "Stick at this one, the answer will show itself." S608: "Once Holly is awake, she does all sorts of interesting things." S609: "SHAKE BALL or PLAY UKELELE to wake her up." S610: "You can also lure her around the house with noise, once she's awake." S611: "Try throwing the ball at things near her." S612: "For more explicit information, look under other hint topics." S613: "But you must admit they are beautiful." S614: "PUT each disk IN COMPUTER. TURN ON COMPUTER." S615: "The computer can't read the disks... yet." S616: "There's a relevant advertisement running on the television." S617: "If you're still having problems, look under other hint topics." S618: "Is there something that needs a stamp?" S619: "Well I would lick it and stick it, what would you do?" S620: "Obviously, you can't lick the stamp yourself." S621: "Can you think of anything else that might?" S622: "Your owner, David, is very forgetful - maybe you could help him." S623: "He's rather unprepared for an event tomorrow that you're keen on attending." S624: "Go and SEARCH the pile of papers in the study." S625: "You need to get things ready for the Teddy Bears' Picnic." S626: "If you're still stuck, read other hints, or the walkthrough, if you must." S627: "For various reasons, all the following people (and probably more) deserve a mention, even if they don't know it: Gerry Kevin Wilson, Jay Goemmer, Andrew Plotkin, Russell Glasser, Adam Dawes, Adam Cadre, Terence Fergusson, Patrick Kellum, Joe Mason, Liza Daly, Lucian Smith, Gareth Rees, Admiral Jota, Mary Kuhner, Dan Shiovitz, Neil deMause, Matthew Russotto, Michael Fessler, Female Deer, Neil Brown, Robert Rendell, Andrew Harvey, Graham Nelson, Scott Adams and Mitch Lasky. Make sure to also read the closing credits, available after you win the game." S628: "David Dyte was born in 1969 (see if you can find his birthday in the game) and lives in Melbourne, Australia. Whilst the hero of our story is a composite of many well loved friends, David does indeed own a cat called Holly, as well as Matt and Terry and a Moose brand glow in the dark yoyo." S629: "For use of the three games most obviously referred to in A Bear's Night Out, I owe considerable thanks: The extract from `Curses' appears by kind permission of the author, Graham Nelson. The extract from `Adventureland' appears with the kind blessing of the author, Scott Adams. The exatract from `Dungeon' appears by kind permission of Activision, with my thanks to Mitch Lasky. The idea of a hardware z-machine is independently mine, but thanks to Matthew Russotto for his April Fool post to rec.arts.int-fiction anyway." S630: "Shamelessly collecting in-jokes from across the history of Interactive Fiction, and in case nothing else in the game amused you yet, find references to about 32 other games in A Bear's Night Out. Try the paper pile, the telephone and casting a few spells." S631: "Have you: Fed Holly? Played her a tape of herself? Lured her into an adventure?" S632: "Have you quit while in an adventure? Have you saved while in an adventure? Please do. Have you completely destroyed the illusion by using PLACES, OBJECTS or VERSION while in adventure? Please don't." S633: "Have you played the operator a range of tapes? Have you dialled for help?" S634: "Clearly you lack a musical background." S635: "That's not something you can play." S636: "Clearly you lack a musical background." S637: "Teddy bears, being soft toys, find such feats difficult." S638: " is not something you can dial numbers on." S639: "You can't see anything to dial that number on." S640: " is not something you can hang up." S641: "You are in need of a good night's sleep." S642: "Obviously you lack a medical background." S643: "A hollow voice says `Obviously, you are in the wrong game.'" S644: "An ingenious bear need not cast spells to make light." S645: "The tumblers in the lock click back firmly. On second thought, they don't. You should be able to do this without magic." S646: "Hello and welcome to `A Bear's Night Out.'" S647: "Electrical repair is not your forte." S648: "That's not something you can unplug." S649: "This is the afternoon of June 3rd, 1993, and you are in Meldrew Hall. You have so far scored 0 out of a possible 550, in " S650: ", giving you the rank of hapless Tourist. " S651: "Your score is 0 [total of 616 points], in " S652: ". This gives you the rank of Beginner. " S653: "I've stored 0 treasures. On a scale of 0 to 100, that rates 0. " S654: " All you need now is a good night's sleep." S655: "write to" S656: "read" S657: "send message" S658: "increment" S659: "apply 'ofclass' for" S660: "recreate" S661: "destroy" S662: "copy" S663: "copy" S664: "" S665: "name" S666: "create" S667: "recreate" S668: "destroy" S669: "remaining" S670: "copy" S671: "call" S672: "print" S673: "print_to_array" S674: "animate" S675: "absent" S676: "clothing" S677: "concealed" S678: "container" S679: "door" S680: "edible" S681: "enterable" S682: "general" S683: "light" S684: "lockable" S685: "locked" S686: "moved" S687: "on" S688: "open" S689: "openable" S690: "proper" S691: "scenery" S692: "scored" S693: "static" S694: "supporter" S695: "switchable" S696: "talkable" S697: "transparent" S698: "visited" S699: "workflag" S700: "worn" S701: "male" S702: "female" S703: "neuter" S704: "pluralname" S705: "before" S706: "after" S707: "life" S708: "n_to" S709: "s_to" S710: "e_to" S711: "w_to" S712: "ne_to" S713: "se_to" S714: "nw_to" S715: "sw_to" S716: "u_to" S717: "d_to" S718: "in_to" S719: "out_to" S720: "door_to" S721: "with_key" S722: "door_dir" S723: "invent" S724: "plural" S725: "add_to_scope" S726: "list_together" S727: "react_before" S728: "react_after" S729: "grammar" S730: "orders" S731: "initial" S732: "when_open" S733: "when_closed" S734: "when_on" S735: "when_off" S736: "description" S737: "describe" S738: "article" S739: "cant_go" S740: "found_in" S741: "time_left" S742: "number" S743: "time_out" S744: "daemon" S745: "each_turn" S746: "capacity" S747: "short_name" S748: "short_name_indef" S749: "parse_name" S750: "articles" S751: "inside_description" S752: "play" S753: "Pronouns" S754: "Quit" S755: "Restart" S756: "Restore" S757: "Save" S758: "Verify" S759: "ScriptOn" S760: "ScriptOff" S761: "NotifyOn" S762: "NotifyOff" S763: "Places" S764: "Objects" S765: "Score" S766: "FullScore" S767: "Inv" S768: "Take" S769: "Drop" S770: "Remove" S771: "PutOn" S772: "Insert" S773: "EmptyT" S774: "Give" S775: "Show" S776: "Enter" S777: "GetOff" S778: "Exit" S779: "VagueGo" S780: "Go" S781: "LMode1" S782: "LMode2" S783: "LMode3" S784: "Look" S785: "Examine" S786: "LookUnder" S787: "Search" S788: "Unlock" S789: "Lock" S790: "SwitchOn" S791: "SwitchOff" S792: "Open" S793: "Close" S794: "Disrobe" S795: "Wear" S796: "Eat" S797: "Yes" S798: "No" S799: "Burn" S800: "Pray" S801: "Wake" S802: "WakeOther" S803: "Kiss" S804: "Think" S805: "Smell" S806: "Listen" S807: "Taste" S808: "Touch" S809: "Dig" S810: "Cut" S811: "Jump" S812: "JumpOver" S813: "Tie" S814: "Drink" S815: "Fill" S816: "Sorry" S817: "Strong" S818: "Mild" S819: "Attack" S820: "Swim" S821: "Swing" S822: "Blow" S823: "Rub" S824: "Set" S825: "SetTo" S826: "WaveHands" S827: "Wave" S828: "Pull" S829: "Push" S830: "Turn" S831: "PushDir" S832: "Squeeze" S833: "ThrowAt" S834: "Tell" S835: "Answer" S836: "Ask" S837: "Buy" S838: "Sing" S839: "Climb" S840: "Wait" S841: "Sleep" S842: "Consult" S843: "parse_input" S844: "AskFor" S845: "GiveR" S846: "ShowR" S847: "begin_action" S848: "end_turn_sequence" S849: "awake" S850: "magmedia" S851: "bulky" S852: "feathery" S853: "quite_big" S854: "StickTo" S855: "Transfer" S856: "emblazon" S857: "select" S858: "see_me" S859: "climb_from_low" S860: "Empty" S861: "Lick" S862: "DialUp" S863: "Play" S864: "HangUp" S865: "JumpOn" S866: "hear_noise" S867: "move_me" S868: "Strum" S869: "lose_sludge" S870: "awaken" S871: "move_adv" S872: "push_test" S873: "talk_stage" S874: "call_up" S875: "PlayTape" S876: "give_up_item" S877: "useless_item" S878: "only_move" S879: "big_bounce" S880: "Version" S881: "InvTall" S882: "InvWide" S883: "GoIn" S884: "Help" S885: "QuotesOff" S886: "QuotesOn" S887: "QuoteTog" S888: "NonDialUp" S889: "AutoDialUp" S890: "Waylay" S891: "AttWith" S892: "Diagnose" S893: "OddDiag" S894: "MagicWord" S895: "Frotz" S896: "Rezrov" S897: "Vaxum" S898: "Hello" S899: "HelloTo" S900: "Unplug" [End of text] [End of file]